Marian Florinel Condruz
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Building Swarmloom Idle: From a Garden Invasion to a Working Game
How Swarmloom Idle grew from a garden-invasion idea into a working Unity idle game with automatic feeding, species and layered progression.
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Why I Rebuilt GottaPics with AI After Eight Years Online
After eight years online and a long decline in search visibility, I decided to give my established photography website a human-directed AI rebuild—and document the outcome honestly.
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Gem Forge Idle Is Now Live on Google Play
Gem Forge Idle is now publicly available on Google Play. I document its first public day, the first 10+ downloads milestone and what comes next.
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Before Codex: Building Gem Forge Idle Between ChatGPT and Unity
During the first week of Gem Forge Idle, every script, error and revision travelled manually between ChatGPT and Unity. This is how the rough prototype became a recognisable…
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From Rough Stones to Finished Gems: Building the Gem Forge Idle Workshop
How Gem Forge Idle grew beyond mining as rough specimens entered a workshop of faceting machines, workers, cabochons, finished gems and diamonds.
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Building the Real Gem Forge Idle Loop: From Mining to Prestige
How Gem Forge Idle grew from separate experiments into a connected progression loop built around mining, discoveries, specimens, quests and prestige.
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How Gem Forge Idle Began
A year after abandoning my first attempt to make a game with ChatGPT, I opened Unity, placed the two windows side by side and tried again. This is…
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Gem Forge Idle Has Been Submitted for Google Play Production Access
After completing its required 14-day closed test, Gem Forge Idle has been submitted for Google Play production access and is now under review.